12/24/2023 0 Comments Splatterhouse ps3 eboot fix![]() To make the calculation you need to open the original file in a hexeditor, look at the header, find the value where it tells where is located the filetable, etc. the tool doesnt tells you where is located the filetable, so you cant make that calculations (at least not in a easy way) you need to sum the "file table start offset" + the "file relative offset"īut the problem is. ![]() if the file table is located at 0xFF000000 then this file is located at "absolute offset" (relative to the start of the file) 0xFF15BC30 Im going to use the last file for an example: icontex_0x0015BC30.binīy reading the file name you know the file is located at offset 0x0015BC30, but this is a "relative offset" (relative to the start of the file table), lets say. Note the files are given a name when extracted that is the original offset inside the structure of the cxml, as example, in icontext.bin Im mentioning this because the other cxml files are more simple, but coldboot.raf contains lot of floats, vectors, and other tricky stuffītw, if you want to update a bit the python code, there is a thing that could make it a lot more "human friendly" sxml posted in psdevwiki in the "talk" page of coldboot.raf it should be identical Here is the new PKG (resigned to 4.Thanks got IDA sorted and all the plugins and scripts available running on IDA v6.1 Pro Advanced Edition.Īs the plugins don't work on the IDA versions you mentioned, I take it then they defo won't work on the latest version v7.0 Pro? ( I have this version also )ĮscOtd3ws tuts are excellent to follow to get the basics of patching and debugging.Īlso can you point me in the right direction off some code to make and eboot for an installer that would install things to dev_flash? or even how to make an ISO for these things.Īs my main focus is graphics I have a lot of XMB mods i want to release to the scene in the next few months and don't really want to be releasing them in self install zip folders where dev_blind has to be enabled every time so its as noob friendly as possible and also looks good as an app on the xmb.Īlso do you know where I can find a coldboot animation xml, don't wan't nothing to fancy, just the orignial animation style but with custom logos as i don't think there is a tool out to extract the contents of a coldboot.raf, or i haven't found one anyways just tools to create static coldboots.Ĭlick to expand.I always used it with python 2.x, so im not sure if it will return some error with python 3.xįor verification purposes (incase it runs on 3.x) extract the contents of coldboot.raf and compare the. ![]() Now it stuck, as I have been reading that homebrew apps to run on HEN must be signed to 3.XX Then I resigned the game's EBOOT.BIN to 4.XX STD using True Ancestor Resigner, made the package again, and tried on my PS3. The game does stay some few minutes 2 to 3 in black screen loading the game, but then it loads up the main menu screen and the game runs normally, on my PS3. The problem is that I DONT UNDERSTAND WHY IT DOES NOT RUN ON OTHER`S people`s PS3!!! It stucks on black screen freeze. ![]() The game runs perfectly and smoothly on my PS3, as I have showcased many times here. ![]() So after the resign process, I made a pkg of this game using this nfĬontentID = UP9000-FAQSADEMO_00-0000000000000000 My game's EBOOT.BIN (exported from Visual Studio Compiling Process) is a DEBUG EBOOT.BIN, and needs to be decrypted and resigned with True Ancestor Resigner to firmware 3.XX STD NPDRM ContentID UP9000-FAQSADEMO_00-0000000000000000. I don't have anything installed on my PS3, except MultiMan (vanilla) WITHOUT WEBMOD or any other plugins.Īll my PS3 settings are defaulted, and even the HEN settings are defaulted. I have a PS3 SuperSlim 4K Model 12GB using Hybrid Firmware 4.84 and HEN (vanilla) 3.0.1. I just released a demo for my game here, and the PS3 Version is driving me nuts: ![]()
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